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static DualSphere | surround (const Pair &s) |
| Dual Surround of a Direct or Dual Pair. More...
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static DualSphere | surround (const Circle &s) |
| Dual Surround of a Direct or Dual Circle. More...
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template<class A > |
static DualSphere | sur (const A &s) |
| Dual Surround of a Direct or Dual Round Element (Shorthand) More...
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static Pair | produce (const DualSphere &dls, const Vec &v) |
| Pair From DualSphere and Euclidean subspace Bivector Note: Result will be imaginary if input DualSphere is real . More...
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static Circle | produce (const DualSphere &dls, const Biv &b) |
| Circle From DualSphere and Euclidean subspace Bivector Note: Result will be imaginary if input DualSphere is real . More...
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static DualSphere | at (const Point &c, const Point &p) |
| Dual Round from Center and Point on Surface. More...
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static Point | point (const DualSphere &dls, const Vec &flat) |
| Direct Point From Dual Sphere and Euclidean Carrier Flat. More...
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static Vec | vec (const Circle &c, VSR_PRECISION theta=0) |
| Euclidean Vector of Circle at theta. More...
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static Pair | pair (const Circle &c, VSR_PRECISION t) |
| Point Pair on Direct Circle at angle t. More...
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static Point | point (const Circle &c, VSR_PRECISION t) |
| Point on Circle at angle t. More...
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static Point | null (const Vec &v) |
| Null Point from a vec.
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static Point | null (const Point &v) |
| Null Point from a Point.
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static Point | null (VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) |
| Or Null Point from Coordinates (x,y,z,...)
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static Point | point (VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) |
| Null Point from Coordinates.
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static DualSphere | dualSphere (VSR_PRECISION r, VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) |
| Dual Sphere from Coordinate Center. More...
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static DualSphere | dls (VSR_PRECISION r, VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) |
| Dual Sphere from Coordinate Center (shorthand) More...
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static DualSphere | dls (const Vec &v, VSR_PRECISION r=1.0) |
| Dual Sphere from Element FIRST and Radius. More...
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static DualSphere | sphere (const Point &v, VSR_PRECISION r=1.0) |
| Dual Sphere from Element FIRST and Radius. More...
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static DualSphere | dls (const Point &p, VSR_PRECISION r=1.0) |
| Dual Sphere from Point and Radius (faster) More...
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static Point | center (const DualSphere &s) |
| Simple Center of A Round (not normalized – use loc or location method instead) More...
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static Point | center (const Pair &s) |
| Simple Center of A Round (not normalized – use loc or location method instead) More...
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static Point | center (const Circle &s) |
| Simple Center of A Round (not normalized – use loc or location method instead) More...
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static Point | center (const Sphere &s) |
| Simple Center of A Round (not normalized – use loc or location method instead) More...
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template<class A > |
static Point | cen (const A &s) |
| Simple Center of a Round Element (shorthand) More...
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template<class A > |
static Point | location (const A &s) |
| Location (normalized) of A Round Element (normalized) (Shorthand) More...
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template<class A > |
static Point | loc (const A &s) |
| Location (normalizd) of a Round Element (shorthand) More...
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static VSR_PRECISION | size (const DualSphere &s, bool bDual=true) |
| Squared Size of a DualSphere (result could be negative) More...
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static VSR_PRECISION | size (const Pair &s, bool bDual=true) |
| Squared Size of a Point Pair (result could be negative) More...
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static VSR_PRECISION | size (const Circle &s, bool bDual=false) |
| Squared Size of a Circle (result could be negative) More...
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static VSR_PRECISION | size (const Sphere &s, bool bDual=false) |
| Squared Size of a Sphere (result could be negative) More...
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static VSR_PRECISION | dsize (const Point &dls) |
| Squared Size of Normalized Dual Sphere (faster than general case) More...
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static VSR_PRECISION | radius (const DualSphere &s) |
| Radius of DualSphere.
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static VSR_PRECISION | radius (const Pair &s) |
| Radius of Pair.
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static VSR_PRECISION | radius (const Circle &s) |
| Radius of Circle.
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static VSR_PRECISION | radius (const Sphere &s) |
| Radius ofSphere.
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template<class T > |
static VSR_PRECISION | rad (const T &t) |
| Squared Size of a DualSphere (result could be negative) More...
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template<class A > |
static VSR_PRECISION | curvature (const A &s) |
| Curvature of Round. More...
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template<class T > |
static VSR_PRECISION | cur (const T &t) |
| Curvature of Round. More...
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static VSR_PRECISION | squaredDistance (const Point &a, const Point b) |
| Squared distance between two points. More...
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static VSR_PRECISION | sqd (const Point &a, const Point b) |
| Squared distance between two points.
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static VSR_PRECISION | distance (const Point &a, const Point b) |
| Distance between points a and b.
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static VSR_PRECISION | dist (const Point &a, const Point &b) |
| Distance between points a and b (shorthand)
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static std::vector< Point > | split (const Pair &pp) |
| Split Points from Point Pair. More...
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static std::vector< Point > | splitLocation (const Pair &pp) |
| Split Points from Point Pair and normalize. More...
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static Point | split (const Pair &pp, bool bFirst) |
| Split a point pair and return one. More...
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static std::vector< Point > | split (const Circle &nc) |
| Split A Circle into its dual point pair poles.
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static DirectionVector | direction (const Pair &p) |
| Direction of a Pair. More...
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static DirectionBivector | direction (const Circle &c) |
| Direction of a Circle. More...
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static DirectionBivector | direction (const Sphere &c) |
| Direction of a Sphere. More...
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template<class A > |
static auto | dir (const A &s) -> decltype(direction(s)) |
| Direction of Round Element (shorthand) More...
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static Line | carrier (const Pair &p) |
| Carrier Flat of Pair. More...
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static Plane | carrier (const Circle &c) |
| Carrier Flat of Circle. More...
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template<class A > |
static auto | car (const A &s) -> decltype(carrier(s)) |
| Carrier Flat of Direct? Round Element (Shorthand) More...
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3D operations on Round types (Points, Point Pairs, Circles, Spheres)
3D CGA Template Specializations of ND functions found in vsr::nga::Round Note: the ND functions are inlined and can be used instead, but using these will speed up compile times since they are precompiled into libvsr.a
- See also
- Round for a list of Multivector Types on which these methods operate
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vsr::nga::Round for the Generic n-dimensional implementation details