versor
3.0
C++11 library for Geometric algebra
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This is the complete list of members for vsr::cga::Round, including all inherited members.
at(const Point &c, const Point &p) | vsr::cga::Round | static |
car(const A &s) -> decltype(carrier(s)) | vsr::cga::Round | inlinestatic |
carrier(const Pair &p) | vsr::cga::Round | static |
carrier(const Circle &c) | vsr::cga::Round | static |
cen(const A &s) | vsr::cga::Round | inlinestatic |
center(const DualSphere &s) | vsr::cga::Round | static |
center(const Pair &s) | vsr::cga::Round | static |
center(const Circle &s) | vsr::cga::Round | static |
center(const Sphere &s) | vsr::cga::Round | static |
cur(const T &t) | vsr::cga::Round | inlinestatic |
curvature(const A &s) | vsr::cga::Round | inlinestatic |
dir(const A &s) -> decltype(direction(s)) | vsr::cga::Round | inlinestatic |
direction(const Pair &p) | vsr::cga::Round | static |
direction(const Circle &c) | vsr::cga::Round | static |
direction(const Sphere &c) | vsr::cga::Round | static |
dist(const Point &a, const Point &b) | vsr::cga::Round | inlinestatic |
distance(const Point &a, const Point b) | vsr::cga::Round | static |
dls(VSR_PRECISION r, VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | inlinestatic |
dls(const Vec &v, VSR_PRECISION r=1.0) | vsr::cga::Round | static |
dls(const Point &p, VSR_PRECISION r=1.0) | vsr::cga::Round | static |
dsize(const Point &dls) | vsr::cga::Round | static |
dualSphere(VSR_PRECISION r, VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | static |
loc(const A &s) | vsr::cga::Round | inlinestatic |
location(const A &s) | vsr::cga::Round | inlinestatic |
null(const Vec &v) | vsr::cga::Round | static |
null(const Point &v) | vsr::cga::Round | static |
null(VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | static |
pair(const Circle &c, VSR_PRECISION t) | vsr::cga::Round | static |
point(VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | static |
point(const DualSphere &dls, const Vec &flat) | vsr::cga::Round | static |
point(const Circle &c, VSR_PRECISION t) | vsr::cga::Round | static |
produce(const DualSphere &dls, const Vec &v) | vsr::cga::Round | static |
produce(const DualSphere &dls, const Biv &b) | vsr::cga::Round | static |
rad(const T &t) | vsr::cga::Round | inlinestatic |
radius(const DualSphere &s) | vsr::cga::Round | static |
radius(const Pair &s) | vsr::cga::Round | static |
radius(const Circle &s) | vsr::cga::Round | static |
radius(const Sphere &s) | vsr::cga::Round | static |
size(const DualSphere &s, bool bDual=true) | vsr::cga::Round | static |
size(const Pair &s, bool bDual=true) | vsr::cga::Round | static |
size(const Circle &s, bool bDual=false) | vsr::cga::Round | static |
size(const Sphere &s, bool bDual=false) | vsr::cga::Round | static |
sphere(const Point &v, VSR_PRECISION r=1.0) | vsr::cga::Round | static |
split(const Pair &pp) | vsr::cga::Round | static |
split(const Pair &pp, bool bFirst) | vsr::cga::Round | static |
split(const Circle &nc) | vsr::cga::Round | inlinestatic |
splitLocation(const Pair &pp) | vsr::cga::Round | static |
sqd(const Point &a, const Point b) | vsr::cga::Round | inlinestatic |
squaredDistance(const Point &a, const Point b) | vsr::cga::Round | static |
sur(const A &s) | vsr::cga::Round | inlinestatic |
surround(const Pair &s) | vsr::cga::Round | static |
surround(const Circle &s) | vsr::cga::Round | static |
vec(const Circle &c, VSR_PRECISION theta=0) | vsr::cga::Round | static |