versor  3.0
C++11 library for Geometric algebra
vsr::nga::Round Member List

This is the complete list of members for vsr::nga::Round, including all inherited members.

at(const GADls< A > &c, const GADls< A > &p)vsr::nga::Roundinlinestatic
car(const A &s) -> autovsr::nga::Roundstatic
carrier(const A &s) -> autovsr::nga::Roundstatic
cen(const Multivector< A, B > &s)vsr::nga::Roundinlinestatic
center(const Multivector< A, B > &s)vsr::nga::Roundinlinestatic
cur(const T &t)vsr::nga::Roundinlinestatic
curvature(const A &s)vsr::nga::Roundinlinestatic
dir(const A &s) -> autovsr::nga::Roundstatic
direction(const A &s) -> autovsr::nga::Roundstatic
dist(const A &a, const A &b) (defined in vsr::nga::Round)vsr::nga::Roundinlinestatic
distance(const GAPnt< A > &a, const GAPnt< A > b)vsr::nga::Roundinlinestatic
dls(VSR_PRECISION r, T...v) -> NPnt< sizeof...(T)+2 >vsr::nga::Roundinlinestatic
dls(const Multivector< A, B > &v, VSR_PRECISION r=1.0) -> GAPnt< A >vsr::nga::Roundinlinestatic
dls_pnt(const GAPnt< A > &p, VSR_PRECISION r=1.0)vsr::nga::Roundinlinestatic
dsize(const GAPnt< A > &dls)vsr::nga::Roundinlinestatic
dualSphere(VSR_PRECISION r, T...v) -> auto (defined in vsr::nga::Round)vsr::nga::Roundstatic
dualSphere(const T &t, VSR_PRECISION r=1.0) -> auto (defined in vsr::nga::Round)vsr::nga::Roundstatic
imag(const A &s) -> autovsr::nga::Roundstatic
loc(const A &s) (defined in vsr::nga::Round)vsr::nga::Roundinlinestatic
location(const A &s)vsr::nga::Roundinlinestatic
null(const Multivector< A, B > &v)vsr::nga::Roundinlinestatic
null(T...v)vsr::nga::Roundinlinestatic
par_cir(const GACir< A > &c, VSR_PRECISION t)vsr::nga::Roundinlinestatic
pnt(const GADls< A > &dls, const GAVec< A > &flat)vsr::nga::Roundinlinestatic
pnt_cir(const GACir< A > &c, VSR_PRECISION t)vsr::nga::Roundinlinestatic
point(T...v)vsr::nga::Roundinlinestatic
produce(const A &dls, const S &flat) -> autovsr::nga::Roundstatic
rad(const T &t) (defined in vsr::nga::Round)vsr::nga::Roundinlinestatic
radius(const T &s)vsr::nga::Roundinlinestatic
real(const A &s) -> autovsr::nga::Roundstatic
size(const A &r, bool dual)vsr::nga::Roundinlinestatic
sphere(const S &v, VSR_PRECISION r=1.0) -> autovsr::nga::Roundstatic
split(const GAPar< A > &pp)vsr::nga::Roundinlinestatic
split(const GAPar< A > &pp, bool bFirst)vsr::nga::Roundinlinestatic
split(const GACir< A > &nc)vsr::nga::Roundinlinestatic
splitLocation(const GAPar< A > &pp)vsr::nga::Roundinlinestatic
sqd(const A &a, const A &b) (defined in vsr::nga::Round)vsr::nga::Roundinlinestatic
squaredDistance(const GAPnt< A > &a, const GAPnt< A > b)vsr::nga::Roundinlinestatic
sur(const A &s) -> autovsr::nga::Roundstatic
surround(const A &s)vsr::nga::Roundinlinestatic
vec(const GACir< A > &c, VSR_PRECISION theta=0)vsr::nga::Roundinlinestatic