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versor
3.0
C++11 library for Geometric algebra
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This is the complete list of members for vsr::cga::Round, including all inherited members.
| at(const Point &c, const Point &p) | vsr::cga::Round | static |
| car(const A &s) -> decltype(carrier(s)) | vsr::cga::Round | inlinestatic |
| carrier(const Pair &p) | vsr::cga::Round | static |
| carrier(const Circle &c) | vsr::cga::Round | static |
| cen(const A &s) | vsr::cga::Round | inlinestatic |
| center(const DualSphere &s) | vsr::cga::Round | static |
| center(const Pair &s) | vsr::cga::Round | static |
| center(const Circle &s) | vsr::cga::Round | static |
| center(const Sphere &s) | vsr::cga::Round | static |
| cur(const T &t) | vsr::cga::Round | inlinestatic |
| curvature(const A &s) | vsr::cga::Round | inlinestatic |
| dir(const A &s) -> decltype(direction(s)) | vsr::cga::Round | inlinestatic |
| direction(const Pair &p) | vsr::cga::Round | static |
| direction(const Circle &c) | vsr::cga::Round | static |
| direction(const Sphere &c) | vsr::cga::Round | static |
| dist(const Point &a, const Point &b) | vsr::cga::Round | inlinestatic |
| distance(const Point &a, const Point b) | vsr::cga::Round | static |
| dls(VSR_PRECISION r, VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | inlinestatic |
| dls(const Vec &v, VSR_PRECISION r=1.0) | vsr::cga::Round | static |
| dls(const Point &p, VSR_PRECISION r=1.0) | vsr::cga::Round | static |
| dsize(const Point &dls) | vsr::cga::Round | static |
| dualSphere(VSR_PRECISION r, VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | static |
| loc(const A &s) | vsr::cga::Round | inlinestatic |
| location(const A &s) | vsr::cga::Round | inlinestatic |
| null(const Vec &v) | vsr::cga::Round | static |
| null(const Point &v) | vsr::cga::Round | static |
| null(VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | static |
| pair(const Circle &c, VSR_PRECISION t) | vsr::cga::Round | static |
| point(VSR_PRECISION x, VSR_PRECISION y, VSR_PRECISION z) | vsr::cga::Round | static |
| point(const DualSphere &dls, const Vec &flat) | vsr::cga::Round | static |
| point(const Circle &c, VSR_PRECISION t) | vsr::cga::Round | static |
| produce(const DualSphere &dls, const Vec &v) | vsr::cga::Round | static |
| produce(const DualSphere &dls, const Biv &b) | vsr::cga::Round | static |
| rad(const T &t) | vsr::cga::Round | inlinestatic |
| radius(const DualSphere &s) | vsr::cga::Round | static |
| radius(const Pair &s) | vsr::cga::Round | static |
| radius(const Circle &s) | vsr::cga::Round | static |
| radius(const Sphere &s) | vsr::cga::Round | static |
| size(const DualSphere &s, bool bDual=true) | vsr::cga::Round | static |
| size(const Pair &s, bool bDual=true) | vsr::cga::Round | static |
| size(const Circle &s, bool bDual=false) | vsr::cga::Round | static |
| size(const Sphere &s, bool bDual=false) | vsr::cga::Round | static |
| sphere(const Point &v, VSR_PRECISION r=1.0) | vsr::cga::Round | static |
| split(const Pair &pp) | vsr::cga::Round | static |
| split(const Pair &pp, bool bFirst) | vsr::cga::Round | static |
| split(const Circle &nc) | vsr::cga::Round | inlinestatic |
| splitLocation(const Pair &pp) | vsr::cga::Round | static |
| sqd(const Point &a, const Point b) | vsr::cga::Round | inlinestatic |
| squaredDistance(const Point &a, const Point b) | vsr::cga::Round | static |
| sur(const A &s) | vsr::cga::Round | inlinestatic |
| surround(const Pair &s) | vsr::cga::Round | static |
| surround(const Circle &s) | vsr::cga::Round | static |
| vec(const Circle &c, VSR_PRECISION theta=0) | vsr::cga::Round | static |
1.8.10