21 #include "space/vsr_cga3D_funcs.h"
23 namespace vsr {
namespace cga {
26 vector<Point> points(
const Circle& k,
int num,
float theta=0,
float phi=TWOPI){
30 for (
int i =0;i<num;++i){
31 VSR_PRECISION t = theta + phi * (VSR_PRECISION) i/num;
32 pnt.push_back( point(k,t) );
Cir Circle
Direct Circle 3-blade \(\kappa=p_a \wedge p_b \wedge p_c\)
Definition: vsr_cga3D_types.h:130
the versor library namespace
Definition: vsr_algebra.h:29