a (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
ab() -> auto (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
ac() -> auto (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
AFace enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
apply(const T &p) (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | inline |
apply(const vector< T > &p) (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | inline |
AxialA enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
AxialB enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
AxialC enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
b (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
bc() -> auto (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
Biv typedef (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
Body enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
c (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
CFace enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
Diagonal enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
Diamond enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
Face2 enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
Face3 enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
GlideType enum name (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
gops | vsr::Group< V > | |
Group() (defined in vsr::Group< V >) | vsr::Group< V > | inline |
Group(vector< V > v) (defined in vsr::Group< V >) | vsr::Group< V > | inline |
hang(const T &motif, int x, int y, int z) | vsr::SpaceGroup3D< V > | inline |
hang(const vector< T > &motif, int x, int y, int z) (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | inline |
HFace enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
init() (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | inline |
LatticeType enum name (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
mGlide (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
mLatticeType (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
mRatio (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
mScrew (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
None enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
numSimple | vsr::Group< V > | |
operator()(const T &p) (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | inline |
operator()(const vector< T > &p) (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | inline |
opIdx (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | |
ops | vsr::Group< V > | |
PointGroup3D(int p, int q, bool abar=false, bool bbar=false, bool abbar=false) (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | inline |
Primitive enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
Rhombo enum value (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
scrops | vsr::Group< V > | |
seed(const Vec &vec=Vec(.213,.659, 1.6967).unit()) (defined in vsr::PointGroup3D< V >) | vsr::PointGroup3D< V > | inline |
sops | vsr::Group< V > | |
SpaceGroup3D(int p, int q, bool abar=false, bool bbar=false, bool abbar=false, LatticeType lattice=Primitive, Vec ratio=Vec(1, 1, 1), Glide glide=Glide(), int screw=0) (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | inline |
tops | vsr::Group< V > | |
Trs typedef (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
Vec typedef (defined in vsr::SpaceGroup3D< V >) | vsr::SpaceGroup3D< V > | |
vec(float x, float y, float z) | vsr::SpaceGroup3D< V > | inline |